KP

#Game design

3

Showing all posts tagged with "game design".

Devlog #1 for Velocity. Following the simulation, Chapter 1 introduces a compromised safehouse and minor puzzle mechanics, all without hand-holding.

A devlog story exploring the inspiration and creative vision behind building a fast-paced, browser-based parkour shooter game in Unity.

Kicking off the devlogs for Velocity, my upcoming fast-paced sci-fi FPS. Chapter 0 is a simulation tutorial designed around learning by doing.