KP

#Devlog

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Showing all posts tagged with "devlog".

Kicking off the devlog for my new sci-fi farming simulation game. Watch the first look at the prototype and core mechanics!

Big news! The Tutorial and Chapter 1 of Velocity are now fully playable, featuring an interactive tutorial and an auto-save/load system.

An update on the completion of Chapter 1 for Velocity, and a look at what's next on the roadmap, including cutscenes and Chapter 2 development.

Devlog #1 for Velocity. Following the simulation, Chapter 1 introduces a compromised safehouse and minor puzzle mechanics, all without hand-holding.

Dev Blog for the Velocity parkour-shooter series. Chapters 1 and 2 completed. Now available on Windows, macOS, and Linux. Chapter 3 in development.

A devlog story exploring the inspiration and creative vision behind building a fast-paced, browser-based parkour shooter game in Unity.

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