
Menes: The Chainbreaker — Souls-Like Action Platformer Forged in Myth
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Menes: The Chainbreaker is an upcoming souls-like action platformer planned for release in Q2 2026. Set in a myth-inspired desert world ruled by broken and chained divinities, the game emphasizes skill-based combat, precision platforming, and environmental storytelling over hand-holding or power fantasy design.
This is not a game that gives power freely.
Every victory is earned.
Every death teaches.
And every chain you break reshapes the truth of the world itself.
🗓 Planned Release Window
Q2 2026
🛠 Development Status (Developer Note)
According to the developer, Menes: The Chainbreaker is still in active development, with the current focus on bug fixing, polishing gameplay systems, and improving overall stability.
The developer also shared a personal message regarding the project’s direction:
“I guess the promise that I will deliver better and more ambitious games in the future starts here. My focus is on making this game special and different. The main components I care about deeply are the story, the environment, the platforming, and the combat.”
This philosophy shapes the game’s design decisions and reinforces its emphasis on identity, intention, and craftsmanship over convention.
🎨 Official Artwork (Steam)

⚔️ Core Gameplay Overview
🔥 Boss Encounters — False Gods in Chains
In Menes: The Chainbreaker, bosses are not designed as routine difficulty spikes. They are false gods — beings who exist as both prisoners and jailers, bound by systems they once enforced.
Each encounter is slow, deliberate, and oppressive, demanding:
- Pattern recognition
- Intent reading
- Precise timing and restraint
Button-mashing is discouraged. Hesitation is punished. Progress is achieved through understanding rather than brute force.
Defeating these gods does more than unlock new paths — it reveals their histories and exposes the truth behind their chains.
🩸 Progression Philosophy — Learning Through Death
The game follows a traditional souls-like progression model where death is a teaching tool, not a setback.
Players are guided by Bastet, a distant observer, and wield Daedalus, a blade that grows stronger through disciplined play. Enemies drop stardust, used to enhance progression.
The more you parry, the stronger Daedalus becomes.
Combat mastery directly fuels character strength.
📜 Environmental Storytelling — Lore Without Exposition
The narrative of Menes is embedded in the world itself.
Lore is revealed through:
- Ancient murals carved into ruins
- Echoing voices in abandoned spaces
- Ritual-shaped labyrinths
- Environmental clues hinting at a fractured past
There are no exposition-heavy cutscenes. Players uncover meaning through observation and exploration.
🪶 Precision Platforming — Movement as a Skill
Combat is only half the challenge.
Using Icarus’ Wings, players navigate vertical and hostile environments where timing, spacing, and momentum are critical. Platforming sequences are intentionally unforgiving, reinforcing the game’s theme of control over chaos.
🧠 Design Philosophy
Menes: The Chainbreaker is built around a focused creative vision:
- Skill-driven systems over stat inflation
- Death as instruction, not punishment
- Boss fights as narrative milestones
- Atmosphere over guidance
- Mythology reimagined through restraint and consequence
This experience is aimed at players who value discipline, system mastery, and earned progress.
🌵 Will You Survive the Trials?
The desert hides more than ruins.
It hides answers.
Will you uncover the truth behind this broken world and its chained gods,
or will you fall to the shadows beyond the dunes?
⭐ Steam Wishlist
View the official Steam page and add the game to your wishlist:
https://store.steampowered.com/app/2891970/Menes_The_Chainbreaker/
Wishlisting directly supports indie visibility and helps developers reach a wider audience.
🎵 Audio Attribution
Music used in promotional materials and in-game content is attributed to:
Leonard.B.Blaesing, klankbeeld, SoundFlakes, and frankum (via Freesound).
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