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How Much Time Does It Really Take to Make a Game? (Simple Breakdown)

Krishnamohan Yagneswaran
Games Blog

One of the most common questions beginners ask is:

“How long does it take to make a game?”

The honest answer is:
It depends on the size of the game, the tools used, the experience of the developer, and how polished the final product is.

But don’t worry — you don’t need any technical knowledge to understand the basics.
This guide explains everything in a simple, beginner-friendly way so you can know what to expect before starting your own project.


🎮 Why Game Development Time Varies So Much

Game development is a mix of:

  • Art
  • Programming
  • Story
  • Sound
  • Level design
  • Testing

Some games need very little of these. Others require months or years of detailed work.

That's why:

  • A simple mobile game might take a few days
  • A small indie game might take weeks or months
  • A polished commercial indie title might take 1–3 years
  • Big studio games (AAA) take 3–6 years and hundreds of developers

But let’s break it down in a simple, practical way that anyone can understand.


🕒 How Long It Takes Based on Game Size

Below is the clearest, easiest breakdown you’ll ever read — no jargon, no confusion, just real expectations.


1. Tiny Games (1 day – 1 week)

Examples:

  • Clicker games
  • Endless runner prototypes
  • Simple puzzle games
  • Game jam prototypes

Perfect for beginners.

These games usually have:

  • One mechanic
  • Few levels
  • Basic art
  • Minimal menus
  • Few sound effects

Solo developers can finish them quickly because the scope is tiny.


2. Small Indie Games (1 week – 2 months)

Examples:

  • Small platformer
  • Short narrative game
  • Simple RPG prototype
  • Mini survival or shooter game

These games may include:

  • Multiple levels
  • Custom art
  • Simple story
  • Basic UI and music

These are popular on Itch.io and good for building experience.


3. Medium Indie Games (2 months – 1 year)

Examples:

  • 2D adventure games
  • Longer platformers
  • Small but polished puzzle games
  • Simple RPGs with story

These projects need more time because they involve:

  • Better animations
  • Multiple characters
  • More levels
  • More testing
  • Polishing visuals and sound

Many solo developers stay in this range because it’s realistic and finishable.


4. Large Indie Games (1–3 years)

Examples:

  • Deep RPGs
  • Metroidvanias
  • Survival crafting games
  • Story-heavy adventures
  • Roguelikes with lots of content

These games need:

  • Hundreds of assets
  • Advanced mechanics
  • Large maps
  • Longer stories
  • High-quality polish

Solo developers can still make these — but they take a LOT of time, consistency, and planning.
Examples made mostly by one person:

  • Stardew Valley — ~4 years
  • Undertale — ~2.7 years
  • Axiom Verge — ~5 years

This category demands dedication.


5. AAA-Style Games (3–7 years + hundreds of people)

Examples:

  • Open-world games
  • Huge RPGs
  • Cinematic action games

These require:

  • Professional teams
  • High-end art
  • Motion capture
  • Large budgets
  • Long testing phases

This isn't the focus for solo developers — but it’s good to know for context.


🛠 Why Does It Take So Long? (Simple Reasons)

Even small games can take time because game development requires many tiny tasks.

✔️ 1. Making Art Takes Time

Sprites, animations, backgrounds, icons — even simple art adds up quickly.

✔️ 2. Programming Behaviors

Character movement, menus, enemies, AI, saving systems — each one needs attention.

✔️ 3. Designing Levels

Deciding layouts, placing enemies, adjusting difficulty.

✔️ 4. Testing and Bug Fixing

Every feature has bugs.
Every bug takes time.

✔️ 5. Polishing

This is the secret “extra time” most beginners forget.
Polish includes:

  • Better sound
  • Smoother animations
  • Improved lighting
  • Cleaner UI
  • Removing lag

Polish is what makes a game feel professional — and it always takes longer than expected.


🧠 Experience Level Changes Everything

Here’s how time changes depending on the developer’s skill level.

⭐ Beginners

Learn while making the game → takes more time
Expect slower progress
Expect more bugs
Expect many “restart the project” moments

⭐ Intermediate Solo Devs

Know their tools
Finish projects faster
Polish more efficiently

⭐ Experienced Developers

Have workflow + templates
Know how to avoid issues early
Finish projects quickly but polish for longer

Experience reduces mistakes — the biggest time-waster.


📏 The Real Secret: Scope Controls Time

Scope simply means:

How big your game is.

Small scope = fast game.
Big scope = long project.

Beginners often start too big:

  • Open-world
  • Online multiplayer
  • Huge RPG
  • 50+ levels

This leads to burnout.

Instead, start tiny:

  • One mechanic
  • One level
  • One enemy
  • One character

Small finished projects teach more than big unfinished ones.


📅 How to Estimate Your Own Game’s Time (Simple Formula)

Here’s an easy method:

  1. List every feature your game needs
  2. Guess how long each one will take
  3. Multiply your total time by 2

Beginners almost always underestimate.

This formula keeps your expectations realistic.


🎯 Example Time Breakdown (Simple Platformer)

A small 2D platformer made by one person might look like this:

  • Player movement → 2 days
  • Enemies → 3 days
  • Art → 1–2 weeks
  • 10 levels → 2 weeks
  • Sound → 3 days
  • Menus/UI → 2–5 days
  • Testing → 1 week
  • Polish → 1–2 weeks

Total: ~1–2 months

This is a realistic pace for a beginner or intermediate solo developer.


👾 Why You Shouldn’t Rush Game Development

Rushing leads to:

  • Burnout
  • Frustration
  • Sloppy code
  • Ugly art
  • Unfinished projects

Game development is more like gardening than speedrunning.
You grow the game slowly, improving each part with patience.


🏁 Final Thoughts: How Long Should Your Game Take?

There is no “perfect” timeline.

Your game should take:

  • As long as YOU need
  • As long as makes you happy
  • As long as keeps you learning
  • As long as keeps you finishing things

If you’re a beginner:

  • Start with tiny games (1–7 days)
  • Build confidence
  • Move to small games (2–8 weeks)
  • Then, maybe later, attempt bigger projects

The goal is not speed — it’s growth.

Make games you can finish… and enjoy the process.


💖 Support the Creator

If you found this guide helpful, consider supporting my work here:
👉 https://www.krishnamohanproductions.com/donate

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