How Much Time Does It Really Take to Make a Game? (Simple Breakdown)
One of the most common questions beginners ask is:
“How long does it take to make a game?”
The honest answer is:
It depends on the size of the game, the tools used, the experience of the developer, and how polished the final product is.
But don’t worry — you don’t need any technical knowledge to understand the basics.
This guide explains everything in a simple, beginner-friendly way so you can know what to expect before starting your own project.
🎮 Why Game Development Time Varies So Much
Game development is a mix of:
- Art
- Programming
- Story
- Sound
- Level design
- Testing
Some games need very little of these. Others require months or years of detailed work.
That's why:
- A simple mobile game might take a few days
- A small indie game might take weeks or months
- A polished commercial indie title might take 1–3 years
- Big studio games (AAA) take 3–6 years and hundreds of developers
But let’s break it down in a simple, practical way that anyone can understand.
🕒 How Long It Takes Based on Game Size
Below is the clearest, easiest breakdown you’ll ever read — no jargon, no confusion, just real expectations.
1. Tiny Games (1 day – 1 week)
Examples:
- Clicker games
- Endless runner prototypes
- Simple puzzle games
- Game jam prototypes
Perfect for beginners.
These games usually have:
- One mechanic
- Few levels
- Basic art
- Minimal menus
- Few sound effects
Solo developers can finish them quickly because the scope is tiny.
2. Small Indie Games (1 week – 2 months)
Examples:
- Small platformer
- Short narrative game
- Simple RPG prototype
- Mini survival or shooter game
These games may include:
- Multiple levels
- Custom art
- Simple story
- Basic UI and music
These are popular on Itch.io and good for building experience.
3. Medium Indie Games (2 months – 1 year)
Examples:
- 2D adventure games
- Longer platformers
- Small but polished puzzle games
- Simple RPGs with story
These projects need more time because they involve:
- Better animations
- Multiple characters
- More levels
- More testing
- Polishing visuals and sound
Many solo developers stay in this range because it’s realistic and finishable.
4. Large Indie Games (1–3 years)
Examples:
- Deep RPGs
- Metroidvanias
- Survival crafting games
- Story-heavy adventures
- Roguelikes with lots of content
These games need:
- Hundreds of assets
- Advanced mechanics
- Large maps
- Longer stories
- High-quality polish
Solo developers can still make these — but they take a LOT of time, consistency, and planning.
Examples made mostly by one person:
- Stardew Valley — ~4 years
- Undertale — ~2.7 years
- Axiom Verge — ~5 years
This category demands dedication.
5. AAA-Style Games (3–7 years + hundreds of people)
Examples:
- Open-world games
- Huge RPGs
- Cinematic action games
These require:
- Professional teams
- High-end art
- Motion capture
- Large budgets
- Long testing phases
This isn't the focus for solo developers — but it’s good to know for context.
🛠 Why Does It Take So Long? (Simple Reasons)
Even small games can take time because game development requires many tiny tasks.
✔️ 1. Making Art Takes Time
Sprites, animations, backgrounds, icons — even simple art adds up quickly.
✔️ 2. Programming Behaviors
Character movement, menus, enemies, AI, saving systems — each one needs attention.
✔️ 3. Designing Levels
Deciding layouts, placing enemies, adjusting difficulty.
✔️ 4. Testing and Bug Fixing
Every feature has bugs.
Every bug takes time.
✔️ 5. Polishing
This is the secret “extra time” most beginners forget.
Polish includes:
- Better sound
- Smoother animations
- Improved lighting
- Cleaner UI
- Removing lag
Polish is what makes a game feel professional — and it always takes longer than expected.
🧠 Experience Level Changes Everything
Here’s how time changes depending on the developer’s skill level.
⭐ Beginners
Learn while making the game → takes more time
Expect slower progress
Expect more bugs
Expect many “restart the project” moments
⭐ Intermediate Solo Devs
Know their tools
Finish projects faster
Polish more efficiently
⭐ Experienced Developers
Have workflow + templates
Know how to avoid issues early
Finish projects quickly but polish for longer
Experience reduces mistakes — the biggest time-waster.
📏 The Real Secret: Scope Controls Time
Scope simply means:
How big your game is.
Small scope = fast game.
Big scope = long project.
Beginners often start too big:
- Open-world
- Online multiplayer
- Huge RPG
- 50+ levels
This leads to burnout.
Instead, start tiny:
- One mechanic
- One level
- One enemy
- One character
Small finished projects teach more than big unfinished ones.
📅 How to Estimate Your Own Game’s Time (Simple Formula)
Here’s an easy method:
- List every feature your game needs
- Guess how long each one will take
- Multiply your total time by 2
Beginners almost always underestimate.
This formula keeps your expectations realistic.
🎯 Example Time Breakdown (Simple Platformer)
A small 2D platformer made by one person might look like this:
- Player movement → 2 days
- Enemies → 3 days
- Art → 1–2 weeks
- 10 levels → 2 weeks
- Sound → 3 days
- Menus/UI → 2–5 days
- Testing → 1 week
- Polish → 1–2 weeks
Total: ~1–2 months
This is a realistic pace for a beginner or intermediate solo developer.
👾 Why You Shouldn’t Rush Game Development
Rushing leads to:
- Burnout
- Frustration
- Sloppy code
- Ugly art
- Unfinished projects
Game development is more like gardening than speedrunning.
You grow the game slowly, improving each part with patience.
🏁 Final Thoughts: How Long Should Your Game Take?
There is no “perfect” timeline.
Your game should take:
- As long as YOU need
- As long as makes you happy
- As long as keeps you learning
- As long as keeps you finishing things
If you’re a beginner:
- Start with tiny games (1–7 days)
- Build confidence
- Move to small games (2–8 weeks)
- Then, maybe later, attempt bigger projects
The goal is not speed — it’s growth.
Make games you can finish… and enjoy the process.
💖 Support the Creator
If you found this guide helpful, consider supporting my work here:
👉 https://www.krishnamohanproductions.com/donate