
Five Seconds Too Late — A One-Minute Real-Time Cinematic Experience

🎬 About the Experience
Five Seconds Too Late is a downloadable cinematic experience for Windows, built entirely as a real-time rendered cutscene in Unity. Designed to last approximately one minute, it focuses on a single fragile moment—when timing fails and consequences become permanent.
Five seconds can change everything.
The experience follows a man racing through a city at night toward a stairway, only to arrive moments after everyone he needed is already gone. There are no interiors, no dialogue, and no explicit events shown. The story unfolds through camera framing, pacing, sound, and silence.
The stairway serves as a visual metaphor for transition and loss. Once someone descends, they cannot be followed. The moment the character reaches the stairs—five seconds too late—is where everything ends.
🎥 Camera & Interaction (Jam Rule Compliance)
This project is a cutscene-first cinematic, with extremely limited interaction implemented solely to comply with GoedWare Game Jam – Cutscene Edition 2 rules while preserving directorial intent.
- 🎮 WASD allows minimal camera panning and rotation
- 📌 Camera movement is optional and restricted
- 🎬 Core framing, timing, and storytelling remain director-controlled
- 🚫 No gameplay mechanics, objectives, or branching paths
Camera input is briefly enabled during the walking sequence to allow subtle perspective adjustment, while maintaining the feel of a composed cinematic shot rather than interactive gameplay.
🎞️ Key Features
- 🎥 Real-time rendered cutscene (≈ 60 seconds)
- 🌃 Exterior-only city environment
- ⏱️ Time-slowed “five seconds” moment
- 🎧 Sound-driven storytelling (footsteps, ambience, silence)
- 🎬 Minimal camera control (WASD)
- 🖤 No dialogue, no exposition
🧠 Theme Interpretation
Five Seconds Too Late explores the idea of timing as fate.
It represents:
- Arrival after departure
- Realization after the point of no return
- A moment where action no longer matters
This is not a story about what happens—but about what happens after it’s already too late. The experience lingers in the silence that follows urgency, capturing the emotional aftermath of a decision delayed by only a heartbeat.
🛠️ Technical Details
- Engine: Unity
- Rendering: Real-time
- Camera: Cinemachine
- Interaction: Minimal WASD camera movement
- Duration: ~60 seconds
🎮 Controls
- WASD – Slight camera movement (optional)
- No other input required
🏷️ Credits
Created for GoedWare Game Jam – Cutscene Edition 2
⚠️ Content Notice
This experience contains themes of loss and emotional impact.
No violence or explicit scenes are shown.
📥 Download & Play
Platform: Windows
Pricing: Name your own price
Play or download here:
https://krishnamohan-yagneswaran.itch.io/five-seconds-too-late-a-one-minute-cinematic
💖 Support Indie Work
If you have got even 1 dollar to support, please do
https://www.krishnamohanproductions.com/donate
Your support helps sustain independent cinematic experiments and creative projects.
File name: five-seconds-too-late-one-minute-cinematic.md